Use the on-screen buttons — the joystick (bottom-left) to move, ATK (bottom-right) to attack, and the utility buttons alongside it.
Ink & potions. Spelling words pays off by part of speech:
Flasks (the Apothecary — P / ⚗️). Each potion has a flask whose size = how many uses it holds. Collect more synonyms of a pole to grow its flask; spell the attribute noun (speed/size/light) for a bonus. A full flask can’t brew more until you drink one.
Drink a self-buff potion with 1/2/3 or by tapping its HUD button — each lasts 25 seconds:
Rewards repeat: re-spelling a word spends its letters again and pays again.
Word of the Day. Each day the Wordsmithy shows a bonus word — always built from letters you've unlocked, so you can always collect what you need. Spell it once for a big ink bonus.
Mad Libris. The lectern right of the Wordsmithy. You start with one fable; recover the rest one at a time — beasts rarely drop a page, or bind the next one at the Stall with materials beasts drop. Restore a story by filling each blank with a collected word that matches the needed part of speech (noun/verb/adjective/adverb). Matching the original word earns bonus ink. A word can be used in a chapter only once, ever — so keep learning new ones. Finish every recovered chapter to add the book to your Wordhoard.
Creatures & the bestiary (B). Out in the field you'll meet more than inklings — pests, cubes, and hazards that drop book-binding materials (paper, glue, thread, wax, leather…). Beat one and its loot drops on the ground — walk over it to collect (the Magnet feat later makes drops drift to you) — but grab it before The Kindle scorches it. Cheese heals a heart. The bestiary logs every creature you've beaten and reveals more (stats, drops, lore) the more of that creature you defeat.
Feats (C). Collecting verbs levels you up along word-count milestones per category (1, then every few — bigger categories space rewards out further). Rewards interleave passive boosts and abilities: Motion → move speed + Slide; Competition → attack + Finisher/Combo; Perception → Divine (a daily letter peek in the library) + Treasure Sense (drops glint); Possession → satchel space + Magnet; Body → max hearts + Second Wind (recover a heart when you stay out of combat). More verb categories arrive later.